National Repository of Grey Literature 22 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Projected User Interface - Card Game
Brestič, Tomáš ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Current effort to make human-computer interaction more intuitive leads to utilization of gestures replacing the need to use a conventional input device. At the same time there is a tendency to integrate the output into the physical world around the user and therefore to minimize any artificial means of interaction in general. The aim of this thesis is to implement a card game that can be controlled on the basis of the principles described above. Fundamental issues are human motion tracking, hand detection and gesture recognition. The application uses depth data from the second generation of Kinect sensor, analytical description of gestures and allows up to four players to play the game. Its graphics are projected on the table to maximize compliance with the real situation.
Gesture-Based Human-Computer Interface
Chaloupka, Jan ; Beran, Vítězslav (referee) ; Španěl, Michal (advisor)
This bachelor's thesis is about design and implementation of simple interface for hand gesture recognition. The interface is used as an extension of actual GUI elements. Skin color model is used for gesture segmentation, significant hand points (palm, fingers, fingertips) for gesture recognition. Designed interface is used for simple picture explorer controlling. Final application is capable of using simple gestures for scaling, rotation, pointing and click.
3D Drawing Using Leap Motion
Semerák, Jakub ; Zahrádka, Jiří (referee) ; Najman, Pavel (advisor)
The goal of this thesis was to create a simple 3D drawing application that uses Leap Motion controller. This application was designed to test gesture-based interaction versus keyboard controls. It was found that gesture-based interaction is not as effective as interaction combined with keyboard. However, when users interact with the application for a prolonged period of time, the noticeable acceleration of gesture-based interaction could be observed.
User Interface with Mobile Device and Camera
Jelínek, Dalibor ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
This Bachelor thesis deals with development of user interface which will allow to control mobile device using camera and without use of hands. Thesis includes research on existing non-contact user interface sollutions and relevat computer vision techlologies. The output of the practical part is Android application which serves as a web browser that can be controlled exclusively by facial movements and voice.
WiiMote as Input Device
Vrana, Ondřej ; Láník, Aleš (referee) ; Mlích, Jozef (advisor)
This thesis is concerned with possibilities of PC control by Wii remote controller compared to classical input devices. It focus on utilization of hand gestures as an alternative way to set orders to PC. Algorithm " Dynamic time warping" for signals recognition and inter-process communication technics DCOP and D-BUS are presented. Other part of the thesis is dedicated to proposal and implementation of application using WiiMote.
Application Control Using Gestures
Lengál, Tomáš ; Zahrádka, Jiří (referee) ; Najman, Pavel (advisor)
This bachelor thesis deals with application control using sensor Microsoft Kinect. The main goal is to explore the possibility and the suitability of the sensor for gesture recognition and their using in control application. The work focuses on three main tasks. Namely, menu control, rotation control and trimming control.
Video-Based Human-Computer Interface
Chrápek, David ; Švub, Miroslav (referee) ; Španěl, Michal (advisor)
This bachelor´s thesis is focused on video-based human-computer interface controlled by movement of the whole head. By tracking relative positions of eyes and nose angles of head are determined and by movement of head simple gestures are recognized. For image processing Haar-cascades based on Viola-Jones of classifiers were used to recognize head, eyes and nose within the image and for their tracking mainly Lucas-Kanade optical flow method was used.
Human-Machine Interface Based on Gestures
Charvát, Jaroslav ; Beran, Vítězslav (referee) ; Bartoň, Radek (advisor)
Master's thesis "Human-Machine Interface Based on Gestures" depicts the theoretical background of the computer vision and gesture recognition. It describes more in detail different methods that were used to create the application. Practical part of this thesis consists of the description of the developed program and its functionality. Using this application, user should be able to control computer by gestures of both right and left hands and also his head. The program is primarily based on the skin detection that is followed by the recognition of palms and head gestures. There were used two essential methods for these actions, AdaBoost and PCA.
VR Interactive Application
Valenta, Marek ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This document is primarily concerned with describing the development of an interactive virtual reality application. At the beginning is a description of the history of the VR, dating back to the 19th century. Following it is a description of the devices that are currently being used for the VR and for which this application is created. The Unity 3D development environment is presented, which is, together with the basic description of neural networks, a major part of the whole project. The other half describes the design and implementation of simulation of a magical world, including a new magic spell system that has not yet been used in any VR game, which is the recognition of hand gestures for spell creation by using neural network. The work also contains a description of the whole application, rooms and objects. The conclusion discusses the problems and dead ends that have been tried but failed.
Game with Hand Gesture Control
Kartous, Petr ; Zemčík, Pavel (referee) ; Hradiš, Michal (advisor)
This work is focused on controlling the game by using hand gestures. The main part of the work is image segmentation and detection of the hand in picture. For the segmentation of the image are used techniques of skin detection and the background subtraction with adaptive model of the background. Also the methods of mathematical morphology to eliminate the noise from the image and the appropriate methods for transferring images of gestures to characteristic gestures in numerical form are mentioned. In the context of the work was a simple car race game created which is controlled by hand gestures. At the end there was a testing carried out to identify the advantages and disadvantages of used methods of image segmentation and to detect the used hand gestures. There were also several sets of gestures tested by which the game is controlled. The two sets which came out of the test most successfully are applicable depending on the quality of the hand gesture recognition.

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